There I was, actually having this working on Mac. Well, it turned out I only needed 2 hours and I’d actually ported the whole thing in one breath effectively. I allocated 3 hours for this experiment and at the end of it I expected success to mean that it is possible and it takes X hours. So, those two resulted in me spending a Sunday afternoon checking to at least assess how long it would take to port my existing project to Mac, if only for this guy to also play it, but also as a learning experience for me. I’m a tinkerer and I like to play with old and new hardware. He’d be very helpful with suggestions but for a long time, was unable to actually play the prototype.Īnother coincidence made that I was able to find a second hand MacBook air for really cheap, and I said, hell, let me play with it.
#Is there an rpg maker for mac Pc#
Coincidence makes it that one of my friends who keeps a close watch on my project owns a Mac exclusively, so no PC for him. I never really considered Mac, but I haven’t debated in my mind about it either. My game project was initially intended for PC exclusively. I respect the Mac architecture (with some principle exceptions outside this topic) and the mac user, but it wasn’t the case with me to work with macs until recently. Stayed away from macs out of principle and probably the fact that I could always do my everything I needed with a PC. This new discussion is an unintended side-track of my original purpose for this topic, but I highly welcome it! Let me also share a bit of my “2-cents” on this side topic.
#Is there an rpg maker for mac windows#
My advice to mac users always was, and always will be: “just get a windows machine”. I figured you’re probably a mac user so you’re bias, but the reality is, macos is just not worth it. Dead nerve cells from dealing with apple are not counted.īesides, Appstore sounds like a big stretch, I would like to see some real stats. Let’s just count some upfront costs: two macs - one on x86, one on arm: 2000$ (extremely optimistic, assuming we get the cheapest ones and buy used), a bunch of time porting your game to two platforms, an annual extortion fee of 100$ (that will add up over time, good luck keeping your game up in the long run) and additional marketing money, assuming we’re going full-on serious, since this is not Steam, it will need its own promotion. Plus, since the arm macs are out, you need to essentially support TWO platforms! Yay! Macos is still a pain to do anything in, including its endless certificates, which barely ever work, annual extortion fees and the fact that you have to buy their hardware to even compile anything. So they can play your Windows version already. Macos users who are running Parallels are considered windows users - because they are using windows.